![]() When you want the original English voices back, just rename your patched LINKDATA.IDX to something else, and put your original LINKDATA.IDX back, and you'll have all your English voices back again, no problems. You should be able to read the error without it closing that way.Īs a side note: Make sure you keep the original LINKDATA.IDX at least. ![]() Use that, and then just type in install.exe. To do that, just hold left shift and right-click in the patch folder (as if you wanted to make a new file), and you should have a "Open Command window here" option. If you get errors running install.exe, or if it just flashes open and closes etc, then try running it from a CMD to see what the error is. Again, backup your original LINKDATA files first before you copy the new ones over. If it patched properly, patched LINKDATA sizes should be 4,736,540Kb and 414,201Kb (as shown by Windows). When step 3 is done, copy LINKDATA.IDX, LINKDATA2.BIN and LINKDATA3.BIN back into your game's folder. Backup your original E*.bin files first.ĥ. Copy the files from the RES folder of the patch into your game's RES folder. This will take a while to finish, so let it run.Ĥ. Run install.exe, you should see it appending files. Copy LINKDATA.IDX, LINKDATA2.BIN and LINKDATA3.BIN from your DW8 folder into the patch folder you just extracted.ģ.
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